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Zachary Mark
2780 Valley View Rd.
Hollister, CA 95023
phone: (505) 500-4540
Goal
I am seeking employment as a 3D artist. Character animation is my specialty, but I am comfortable with all aspects of 3D animation.
Skills
| 3D computer animation | 4 years |
| rigging / character setup | 4 years |
| 3D modeling (poly, sub-d, NURBS) | 4 years |
| shader creation, texturing, lighting | 3 years |
| traditional 2D animation | 1 year |
| renderfarm administration | 1 year |
Education
The Art Institute of Portland
1122 NW Davis StreetPortland, OR 97209
October 2002 - March 2004
BS - Computer Science
Majored in Media Arts and Animation
Programming languages
| Perl | 5 years |
| JavaScript | 5 years |
| PHP | 3 years |
| SQL | 3 years |
| C/C++ | 2 years |
Software
| Photoshop | 10 years |
| MacOS | 10 years |
| Illustrator | 9 years |
| After Effects | 7 years |
| Maya | 7 years |
| 3ds max | 6 years |
| Windows | 6 years |
| MEL script | 5 years |
| Hash Animation:Master | 4 years |
| Premiere | 3 years |
| MAXscript | 3 years |
| Combustion | 3 years |
| UNIX | 1 year |
| Unreal Ed | 1 year |
Employment
Freelance
Animator / 3D Artist
August 2009 - present
- animation and rigging for in-game characters in Maya
Liquid Development
Suite 300
Portland, OR 97204
3D Artist
December 2008 - June 2009
- character rigging and animation in Maya
- all aspects of 3D game asset production (3ds max and Maya)
World Builder
August 2007 - December 2008
- worldbuilding for the PC/Xbox360/PS3 game Damnation (scheduled release early 2009)
- brought levels from blockout stage to final polished version
- developed the player path, placed buildings and deco objects
- developed lighting
- placed special effects
Reality Engineering
Suite 210
Camas, WA 98607
Lead Character Animator
June 2004 - June 2007
- created animated sequences for dental patient education (such as demonstrating the correct way to floss under dental bridges)
- modeling, animation, lighting, rendering, and compositing for those educational pieces
- lead animator for two shorts to instruct children about good dental hygiene
- set up and maintained the company's render farm
- assisted co-workers with Maya
Los Alamos National Laboratory
Web Designer/Programmer
June 1998 - October 2002
- communicated with clients
- graphic and structural design of web sites
- coded HTML, JavaScript, CSS, and Perl
- assisted co-workers with Photoshop, Dreamweaver, JavaScript, HTML, Perl, MacOS, and UNIX
Awards and Achievements
- First place (group category) in the 2003 Hewlett Packard/Art Institutes/Saytek animation contest
- First place (individual category) in the 2002 Hewlett Packard/Art Institutes/Saytek animation contest
- Dean's list at The Art Institute of Portland
Projects
Freaky Creatures (2009)
An online game in which player-controlled creatures are pitted against one another in turn-based 1-on-1 battles. Freaky Creatures was developed for PC, Mac, and mobile devices. I rigged, skinned, and created animations for several creature pets.
Damnation (2009)
A game for PC, Xbox 360, and PS3. Damnation combines vertical space, acrobatic adventure, and third-person shooter gameplay. I was responsible for developing levels from blockout to the final product.
Attack of the Biofilm (2006)
An educational short intended to teach children about the biofilm that builds on their teeth when they don't brush. In addition to animation, my work included modeling, rigging, and texturing one of the two villains.
Seal the Deal (2005)
A short animation intended to teach kids why they may need sealants to prevent cavities. In addition to animation, my work included rigging and texturing the hero and lighting and texturing one of the two sets.
Lifecycle (2003)
A short animation that depicts the daily grind of working life. I was responsible for character rigging and most of the animation. Lifecycle won first place in the group category for the 2003 international animation contest held by Hewlett Packard, The Art Institutes International, and Saytek. Lifecycle was exhibited at the Hewlett Packard booth at SIGGRAPH 2003.
Bubbles (2002)
A short animation in which a fish discovers a new toy in its tank. Bubbles won first place in the individual category for the 2002 international animation contest held by Hewlett Packard, The Art Institutes International, and Saytek, and was exhibited at the Hewlett Packard booth at SIGGRAPH 2002.